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Struct Location

Implements
System.IEquatable<Location>
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Mono.TextTemplating
Assembly: cs.temp.dll.dll
Syntax
public struct Location : IEquatable<Location>

Constructors

Location(String, Int32, Int32)

Declaration
public Location(string fileName, int line, int column)
Parameters
Type Name Description
System.String fileName
System.Int32 line
System.Int32 column

Properties

Column

Declaration
public int Column { get; }
Property Value
Type Description
System.Int32

Empty

Declaration
public static Location Empty { get; }
Property Value
Type Description
Location

FileName

Declaration
public string FileName { get; }
Property Value
Type Description
System.String

Line

Declaration
public int Line { get; }
Property Value
Type Description
System.Int32

Methods

AddCol()

Declaration
public Location AddCol()
Returns
Type Description
Location

AddCols(Int32)

Declaration
public Location AddCols(int number)
Parameters
Type Name Description
System.Int32 number
Returns
Type Description
Location

AddLine()

Declaration
public Location AddLine()
Returns
Type Description
Location

Equals(Location)

Declaration
public bool Equals(Location other)
Parameters
Type Name Description
Location other
Returns
Type Description
System.Boolean

ToString()

Declaration
public override string ToString()
Returns
Type Description
System.String
Overrides
System.ValueType.ToString()

Implements

System.IEquatable<T>
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